Loose carts are nice and all but only complete cartridge-based games are really going to be super-collectible and genuinely rare down the line. Games like Eastshade or The Long Dark invite us to linger in these places and gain an understanding that is crucial to our survival.So I have come to a couple of conclusions. Experiences like Cloud Gardens or Viva Pinata extend this by using play to put us in charge of tending to the natural world. From getting lost in Shadow of the Colossus to finding our way in Journey, games underline the importance of the spaces in which we play. Other games let us experience our connection to the environment by adventuring in it. Then there are games of dire warning that let us step into a future where humanity is all but disconnected from the wider environment and hangs on just by a thread. One family told us about Final Fantasy 7 Remake's commentary on corporations and ecology. Other games, like The Wandering Village underline how our location in the world impacts on us and others. Or it can be how a game like Eco establishes the connection between your actions and the other aspects of the environment. This might be how a game like Terra Nil makes the land itself a character in the experience. As she quotes, “games of environmental responsibility animate our capacity to respond, to affect and be affected, to engage with others: other species, other people, and the otherness of our own planet.” They offer a chance to consider play from an ecological perspective. The games in this list take inspiration from Alenda Chang’s Playing Nature book. These games encourage players to consider the impact of their actions on the environment, as well as their interconnectedness to the world in which they live. There are, however, many games that offer quite the reverse. It’s easy to assume that video games are all about building big cities or running successful economies. She is an artist, writer, puzzle-maker, immersive environment and narrative designer who focuses on the playful intersections of arts, culture, and technology, especially in gaming. Hall, is an an artist, writer, puzzle-maker, immersive environment and narrative designer focusing on the playful intersections of arts, culture, and technology, especially in gaming. He has worked on Johann Sebastian Joust, Sportsfriends, and Mutazione. Zach Gage, who makes deep games that are easy to get into, like Really Bad Chess and SpellTower.ĭouglas Wilson, who is a co-owner of Die Gute Fabrik, a games studio based in Copenhagen, Denmark. Sarah Elmaleh, actor, consultant and event organizer with a passion for collaborative creation - both as a seasoned performer and as an advocate for best practices in the games industry. Nick Suttner, an independent game writer/designer/consultant, who has worked on games like Celeste, Bloodroots, and Carto.Īndy Nealen, a game creator and scholar, artist and music maker, architect and structural engineer, and professor of cinematic arts and computer science at USC. (And in many cases have added video games to the database after listening to the show.) We have included video games here, where we have them on the database. These awards also include board games, escape rooms and game-like TV series. This is the list of games they have picked as their Game of the Year 2018-2021. It's an amazing insight into the mind of people who understand and highlight how game/play mechanics can do unexpected, magical and surprising things. Eggplant: The Secret Lives of Games, is a podcast that offers a candid conversation with game creators that dives deep into the art, craft, and process of making games.
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